OWC Jellyfish

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OWC Jellyfish Media Engine

Media Engine Transcoding Power

Media Engine is a powerful transcoding engine that utilizes the raw power of your OWC Jellyfish without bogging down your workstation. The export files functionality will give you the opportunity to pick your codec of choice, be it MOV, MP4, MXF or others.

How to export files

Navigate to the directory and subdirectory folder that you would like to export in another codec and at the bottom right of OWC Jellyfish Media Engine, you will have an “Export Files” button. Once the button is clicked, you will be presented with a popup menu of options.

Export options explained:

As video workflows change overtime, a few codecs rings true to professional editors and how their NLE of choice works with various codecs.

The Export Files menu inside of OWC Jellyfish Media Engine is a transcoder that will take your “original media” and transcode them to your codec of choice.

Not only are you able to transcode media from your browser, utilizing the power of your OWC Jellyfish, but you will also be able to have full control over where those transcoded files end up.

For example, teams that hire out freelance editors, can now pull media from their “Primary OWC Jellyfish Share” and export the files that a freelance editor might need to work on to a “secondary share” which doesn’t contain all of your agency’s media or client sensitive files.

Export Files: Once you are logged into Media Engine, you can navigate to the video files that you would like to export and select them.

Click the bottom right export files button and an Export Files menu will appear.

Destination: The destination portion of the export menu will determine where the transcoded file is going, its naming convention, as well as how the naming convention will treat other files with that exact name.

  1. Folder- This allows you to pick any available OWC Jellyfish Share “directory” to export the files to.
  1. File Name Pattern- Allows the user to choose the file naming convention from a list of options.

Example: Naming conventions below.

Original File name: A002_10251324_C021

Add Prefix to Original Name:WASHA002_10251324_C021.MOV

Add Suffix to Originial Name A002_10251324_C021WASH.MOV

Custom Name: This can be anything alpha numerical… WASH.MOV

Original Name: A002_10251324_C021

Original Name + Custom Name: WASHA002_10251324_C021.MOV

Original Name + Date:A002_10251324_C021_20201207.MOV

Original Name + Transcoding Preset: A002_10251324_C021_H264.MOV

  1. Custom Name: A text field that one can type in custom names for the file.
  2. Example: Shows the user how the file name will be displayed
  3. Existing Files: overwrite, skip or use unique name are amongst the three choices for the existing files option. Allowing the user to overwrite and skip allows the user to Overwrite or skip a file if a match is detected at the destination.

While “use unique name” applies a unique identifier to the file.

Video: The video portion of the Export menu allows you to choose your file format, the preset codec, resolution and “quality slider” if your format and preset allows for it.

  1. File Format: The file formats that you can utilize in Media Engine are as follows
  2. Presets are the various codecs available for the chosen File Format or “wrapper”. Example: MXF wrapper would contain the presets of DNX and MOV File Format would contain “H.264”.
  3. Size: Determines the resolution of your transcoded file ,SD, HD, 2K, 4K. You can also constrain the size to your resolution of choice but keep in mind this can only be done on a certain file format not all.
  4. Quality slider applies to compressed codecs that have bitrate variants. Example H.264 under .MOV.

Audio: Users can choose from “Use Source Bitrate” or “Custom” bitrate slider for thier audio files on export.

  • Bitrate, are set in kbit/s.

The Export Files functionality inside Media Engine can save time by exporting RAW format codecs to edit friendly ones at the tip of your fingertips.